
Frostbite 2 A demonstration of quasi-realtime radiosity from the Frostbite 2 engine. The next generation of Frostbite will debut with Battlefield 3. It will take full advantage of the DirectX 11 API and 64-bit processors, with no support for DirectX 9 (nor, therefore, Windows XP). It will also feature enhanced in-game destruction with Destruction 3.0, creating more refined physics than its predecessor. Additionally an important distinction on its naming is that Frostbite 2 is not called Frostbite 2.0. DICE has given several presentations on advances in their rendering technology: SIGGRAPH 2010 “Tile-based deferred shading acceleration” via DirectCompute. This is being ported to the PlayStation 3′s SPUs. Morphological Anti-Aliasing (MLAA), again implemented with DirectCompute, for bandwidth conservation. Quasi-realtime radiosity using Enlighten from Geomerics. Improved environmental destruction. GDC 2011 Realtime approximated subsurface scattering. SIGGRAPH 2011 Separable bokeh depth of field. Tile-based deferred shading on Xbox 360 Temporally stable screen space ambient occlusion (SSAO) Other Streaming data from disc to memory: “We can have 512 megs every hundred metres if we wanted to.”
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A puzzle video game developed by Finland-based Rovio Mobile. Inspired primarily by a sketch of stylized wingless birds, the game was first released for Apple’s iOS in December 2009. Since that time, over 12 million copies of the game have been purchased from Apple’s App Store, which has prompted the company to design versions for other touchscreen-based smartphones, such as those using the Android operating system, among others.
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“In high school all I really cared about was art class and riding my bike as soon as the bell rung. At the time I thought the popular brands in action sports were dull and boring so I had this crazy idea that I could create something better. Around the same time my RM125 was stolen – it was the worst day of my life. I had saved for two years to buy it – but life has a funny way of working out sometimes. I had no bike to ride in my spare time, so I started sketching T-shirt ideas. After Grade 12 and bailing out of a university business degree I landed a spot in a design college in Brisbane. I was that kid always rolling in late and day dreaming in class. I had a shitty beige macintosh computer that kept dying. In one of my assignments I created the star logo… my goal was to combine the shape of a star with the electrode of a spark plug. The teacher only gave me a B- for it”. Unit or Unit Riders founded by Paul Everest, specialised for motocross and BMX accessories & gears.
